The original Dungeons and Dragons: Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures — the 1974 edition in three volumes: Men & Magic; Monsters & Treasure; and Underworld & Wilderness Adventures. We will roll up Fighting Men, Magic-Users and Clerics to do battle with monsters and take their treasure in order to level up and fight stronger monsters and eventually build castles and collect taxes from our vassals apparently. There are humans, dwarves, elves, and if you insist I suppose there are
hobbitshalflings. But Halflings can only be fighting men, and they can only get up to level 4, and that’s it!
We play the game that kicked off the hobby and try to figure out why it became so popular: was it in spite of Gygax’s passive-aggressive writing style, or because of it?! How many characters rolled up 3D6, down the line, will be slaughtered and then replaced a few minutes later by their long lost identical twin brothers?